AdMesh Developer Portal
AdMesh is the first in-game advertising platform to verify ad visibility at the engine level — producing cryptographically signed impression records so studios earn on truth and brands pay for reality.
Supported Engines
- Godot 4+ (native GDScript / GDExtension SDK)
- Unity (C# URP/HDRP SDK)
- Unreal Engine (Blueprint and C++ plugin)
- Custom engine API
How LIT Verification Works
AdMesh performs a two-stage visibility check on every game frame: (1) Frustum pre-filter — is the ad surface inside the camera field of view? (2) Occlusion sampling — is the surface actually visible or blocked by geometry? Every qualifying frame emits a signed LIT token, which forms a hash-linked impression chain. Billing is settled against this chain — not against delivery logs or estimates.
Developer Benefits
- Free SDK — no upfront cost to integrate
- Revenue per verified LIT impression event, not delivery assumption
- Real-time dashboard: impressions, revenue, and heatmaps
- Automated monthly payouts against the verified ledger
Sign in or register at dev.admesh.cloud. Main site: admesh.cloud